Spells

14,326 spells

ItemsSpellsQuestsNPCsObjectsItem sets
SpellSchoolDescription
Exploit WeaknessPhysicalInflicts normal damage plus 28 to 32 on an enemy, but only if attacking from behind.
Exploit WeaknessPhysicalInflicts normal damage plus 694 to 806 on an enemy, but only if attacking from behind.
Explosive SheepPhysicalSummons an Explosive Sheep which will charge at a nearby enemy and explode for 135 to 165 damage. Lasts for 3 min or until it explodes.
Explosive SheepPhysicalCreates 1 Explosive Sheep that charges the nearest enemy and explodes. Explosive Sheep are unstable and will self-destruct after 1 min.
Explosive ShellsPhysicalMakes 10 explosive shells.
Explosive ShotFireInflicts weapon damage and 100 additional Fire damage to an enemy and any of its nearby allies.
Explosive Trap changedFirePlace a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a ti
Explosive Trap changedFirePlace a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a ti
Explosive Trap changedFirePlace a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a ti
Explosive Trap EffectFire
Explosive Trap EffectFire
Explosive Trap EffectFire
Expose ArmorPhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor
Expose ArmorPhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor
Expose ArmorPhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor
Expose ArmorPhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor
Expose ArmorPhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
Expose WeaknessShadowIncreases the Physical damage taken by an enemy by 5 for 5 sec.
Expose WeaknessArcane
Expose WeaknessArcaneYou have a chance whenever you deal ranged damage to apply an Expose Weakness effect to the target. Expose Weakness increases the Ranged Attack Power of all attackers against that target by 450 for 7 sec.
ExtinguishPhysicalExtinguishes the Brazier of Madness.
Extra-Dimensional Ghost RevealerPhysicalAllows wielder to see ghosts of the recently deceased.
Extract EssenceShadowStuns the succubus and the target for 12 sec, stealing 200 health from the target over that time.
Eye for an EyePhysicalAll spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Eye for an EyePhysicalAll spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Eye of DivinityPhysical
Eye of Immol'tharShadow
Eye of KilroggShadowSummons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Eye of KilroggPhysicalTeaches Eye of Kilrogg.
Eye of SulfurasPhysicalThe Eye of Sulfuras can be combined with the Sulfuron Hammer to create Sulfuras, legendary hammer of Ragnaros.
Eye of the StormPhysicalGives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking da
Eye of the StormPhysicalGives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking da
Eye of the StormPhysicalGives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking d
Eye PeckPhysicalChance to Eye Peck, which lowers a target's chance to hit.
Eye PeckPhysicalTeaches your tamed bird the Eye Peck ability. Eye Peck causes an enemy to miss more often in combat. Requires: Pet Level 22+
Eye PeckPhysicalAllows a hunter to teach his tamed bird the Eye Peck ability. Eye Peck causes an enemy to miss more often in combat. Requires: Pet Level 22+
Eyes of the BeastNatureTake direct control of your pet and see through its eyes for 1 min.
Ez-Thro DynamiteFireThe dynamite for Non-Engineers that nearly always gets to the target! Inflicts 51 to 69 Fire damage in a 5 yard radius.
Ez-Thro DynamiteFireInflicts 213 to 287 Fire damage in a 5 yard radius (Assuming that it gets to the target, some restrictions may apply.)
Ez-Thro Dynamite BackfireFireInflicts 51 to 69 Fire damage in a 5 yard radius.
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