Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | Immobilizes an enemy, increases the time between its attacks by 100%, and prevents it from casting spells for 8 sec. | |
| Nature | Surrounds an enemy with a cyclone for up to 10 sec. If the target takes any damage, it will break free of the imprisoning winds. | |
| Nature | Surrounds an enemy with a cyclone for up to 10 sec. If the target takes any damage, it will break free of the imprisoning winds. | |
| Nature | Surrounds an enemy with a cyclone for up to 10 sec. If the target takes any damage, it will break free of the imprisoning winds. | |
| Nature | Surrounds an enemy with a cyclone for up to 10 sec. If the target takes any damage, it will break free of the imprisoning winds. | |
| changed | Nature | Finishing move that deals Nature damage and increases your chance to apply poisons by 30% for 15 sec. Damage per combo point: 1 point : 50% of attack power 2 points: 100% of attack power 3 points: 150% of a |
| changed | Physical | |
| Arcane | Increases damage and healing done by magical spells and effects by up to 175 for 15 sec. | |
| Physical | Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec. | |
| Holy | Increases the friendly target's mana regeneration by 24 per 5 sec. for 30 sec. | |
| Physical | Escape the effects of any immobilization or movement speed reduction effect. | |
| Physical | Increases your attack speed by 30% for 5 sec. | |
| Physical | Slows enemy's movement by 60% and causes them to bleed for 150 damage over 30 sec. | |
| Physical | Restores 425 health and 735 mana over 30 sec. Must remain seated while eating. | |
| Physical | Increases damage and healing done by magical spells and effects by up to 130 for 20 sec. | |
| Holy | ||
| Physical | Replaces the fishing line on your fishing pole with a high test eternium line. | |
| Physical | Teaches Ethereal Form (Rank 2). | |
| Physical | Teaches Ethereal Form (Rank 1). | |
| Physical | Increases your defense by 3. | |
| Physical | Increases your defense by 6. | |
| Physical | Increases your defense by 9. | |
| Physical | Increases your defense by 3. | |
| Physical | Increases your defense by 3. | |
| Physical | Increases your defense by 3. | |
| Physical | Increases your defense by 12. | |
| Physical | Increases your defense by 3. | |
| Physical | Increases the caster's chance to dodge by 25%. Lasts until cancelled. | |
| Physical | The rogue's dodge chance will increase by 50% for 15 sec. | |
| Physical | Increases the rogue's chance to dodge by 50% for 15 sec. | |
| Physical | The rogue's dodge chance will increase by 50% for 15 sec. | |
| Physical | Rips the dimensional walls asunder and transports you to Everlook in Winterspring. There are technical problems that sometimes occur, but that's what Goblin Engineering is all about! | |
| Physical | Drains 10 mana from an enemy. | |
| Nature | ||
| Physical | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage | |
| Physical | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage | |
| Physical | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage | |
| Physical | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage | |
| Physical | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damag | |
| Physical | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 dama |