Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | Increases Fire Resistance by 30. | |
| Shadow | Inflicts 107 to 143 Shadow damage to an enemy. | |
| Shadow | Inflicts 128 to 172 Shadow damage to an enemy. | |
| changed | Physical | Summons and dismisses a rideable kodo. |
| Physical | Summons and dismisses a rideable turtle. It may be slow, but it gets you off your feet! | |
| Shadow | Marks an enemy with a tracking device. After 1 min., 2 Lost One Rift Travelers will find and attack the enemy. Lost One Rift Travelers are unstable at the subatomic level and so cannot maintain physical form past 1 min. | |
| Nature | ||
| Physical | Recombines the left, right and top pieces of Lord Valthalak's Amulet into one whole. | |
| Fire | ||
| changed | Holy | Increases the threat generated by all of your attacks by 180%. Lasts 30 min. |
| changed | Physical | Killing an enemy restores 3% of your maximum health and 2% of your maximum mana. |
| changed | Physical | Increases the damage done by your Smite and Holy Fire spells by 15%. |
| Physical | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 42 damage over 12 sec. 2 points: 66 damage over 12 sec. 3 points: 90 damage over 12 sec. | |
| Physical | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 66 damage over 12 sec. 2 points: 108 damage over 12 sec. 3 points: 150 damage over 12 sec. | |
| Physical | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 90 damage over 12 sec. 2 points: 144 damage over 12 sec. 3 points: 198 damage over 12 sec. | |
| Physical | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 138 damage over 12 sec. 2 points: 222 damage over 12 sec. 3 points: 306 damage over 12 sec. | |
| Physical | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 192 damage over 12 sec. 2 points: 312 damage over 12 sec. 3 points: 432 damage over 12 sec. | |
| Physical | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 270 damage over 12 sec. 2 points: 438 damage over 12 sec. 3 points: 606 damage over 12 sec. | |
| Physical | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. | |
| Frost | ||
| Physical | Increases Spirit by 25. | |
| Fire | ||
| Physical | Teaches Ritual of Doom. | |
| changed | Shadow | Begins a ritual that sacrifices a random participant to summon a doomguard. The doomguard must be immediately enslaved or it will attack the ritual participants. Requires the caster and 4 additional party members to co |
| Shadow | Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal a | |
| Shadow | Begins a ritual that summons the targeted group member. | |
| Physical | Triggered by ritual of summoning to summon a player | |
| Physical | Teaches you how to purify Felcloth and turn it into Mooncloth. | |
| Fire | ||
| Physical | Increases max hitpoints of allies in your party by 200 for 2 min | |
| Physical | Teaches your tamed bear the Roar of Fortitude ability. Roar of Fortitude increases the maximum health of everyone in your party. Requires: Pet Level 36+ | |
| Physical | Allows a hunter to teach his tamed bear the Roar of Fortitude ability. Roar of Fortitude increases the maximum health of everyone in your party. Requires: Pet Level 36+ | |
| Physical | ||
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 29 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 58 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 88 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 129 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 211 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 393 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |
| changed | Nature | Imbue the Shaman's weapon, increasing melee attack power by 554 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 1 hour. |