Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| changed | Physical | An aimed shot that deals your weapon damage plus 150% of your ranged weapon DPS and 20% of your ranged attack power. |
| changed | Physical | An aimed shot that deals your weapon damage plus 150% of your ranged weapon DPS and 20% of your ranged attack power. |
| changed | Physical | An aimed shot that deals your weapon damage plus 150% of your ranged weapon DPS and 20% of your ranged attack power. |
| changed | Physical | An aimed shot that deals your weapon damage plus 150% of your ranged weapon DPS and 20% of your ranged attack power. |
| Physical | ||
| Physical | ||
| Physical | ||
| Physical | ||
| Physical | Increases the effects that healing and mana potions have on the wearer by 33%. | |
| Physical | Allows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill. | |
| Physical | Allows an alchemist to brew standard potions up to a maximum potential skill of 150. | |
| Physical | Allows an alchemist to brew amazing potions up to a maximum potential skill of 225. | |
| Physical | Allows an alchemist to brew astounding potions up to a maximum potential skill of 300. | |
| Physical | Defense +1000. Consider yourself born again hardcore! | |
| Physical | Restores 735 health and 735 mana over 30 sec. Must remain seated while eating. | |
| Physical | Use to train an Alterac Ram. Return the tamed animal to the Stormpike Stable Master. | |
| Physical | Increases Spirit by 10 for 10 min. | |
| Physical | Restores 735 mana over 30 sec. Must remain seated while drinking. Also increases your Spirit by 10 for 10 min. | |
| Holy | Damage dealt is decreased by 20%. | |
| Physical | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | Ambush the target, causing 128 to 192 damage. | |
| Physical | Knocks an enemy back. | |
| Physical | Reduces your threat to enemy targets within 40 yards, making them less likely to attack you. | |
| Physical | ||
| Shadow | Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. | |
| Shadow | Increases all forms of damage taken by an enemy by 50% for 10 sec. | |
| Shadow | Increases all forms of damage taken by an enemy by 100% for 10 sec. | |
| Fire | Increases the Fire damage taken by an enemy by 100 for 30 sec. | |
| changed | Arcane | Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 1 hr. |
| changed | Arcane | Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 30 and healing spells by up to 60. Lasts 1 hr. |
| changed | Arcane | Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 50 and healing spells by up to 100. Lasts 1 hr. |
| changed | Arcane | Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Lasts 1 hr. |
| Shadow | Party members have chance to crit increased by 4%. Lasts for 20 sec. | |
| Holy | ||
| Holy |