Spells

14,326 spells

ItemsSpellsQuestsNPCsObjectsItem sets
SpellSchoolDescription
Chain HealNatureHeals the friendly target for 551 to 629, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is ?% as effective as the previous target. H
Chain HealNatureInfuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.
Chain HealNatureInfuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.
Chain HealNatureInfuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.
Chain Healing WavePhysicalYour Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets.
Chain Lightning changedNatureHurls a lightning bolt at the enemy, dealing 160 to 182 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Chain LightningPhysicalTeaches Chain Lightning (Rank 1).
Chain Lightning changedNatureHurls a lightning bolt at the enemy, dealing 233 to 261 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Chain Lightning changedNatureHurls a lightning bolt at the enemy, dealing 318 to 356 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Chain Lightning changedNatureHurls a lightning bolt at the enemy, dealing 414 to 463 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureBlasts up to 3 targets for 105 to 145 Nature damage.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureBlasts up to 3 targets for 150 to 250 Nature damage. Each target after the first takes less damage.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chain LightningNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 15 targets, inflicting greater Nature damage to each successive target.
Chain LightningNatureStrikes nearby enemies with a lightning bolt that arcs to another nearby enemies. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
Chained BoltNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing 28 to 32 Nature damage to each.
Chained BoltNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chained BoltNatureStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Chains of IceFrostForms icy chains around the enemy, locking the target in place for 15 sec.
Chains of IcePhysicalTeaches Chains of Ice (Rank 1).
Chains of IceFrostForms icy chains around the enemy, locking the target in place for 20 sec.
Chains of IcePhysicalTeaches Chains of Ice (Rank 2).
Chains of Kel'ThuzadShadow
Challenging RoarPhysicalForces all nearby enemies to focus attacks on you for 6 sec.
Challenging ShoutPhysicalForces all nearby enemies to focus attacks on you for 6 sec.
Champion of the DawnPhysical+150 Attack Power when fighting Undead and Demons. It also allows the acquisition of Scourgestones on behalf of the Argent Dawn.
Champion of the DawnPhysicalIncreases damage done to Undead and Demons by magical spells and effects by up to 85. It also allows the acquisition of Scourgestones on behalf of the Argent Dawn.
Chaos FireFireRestores 1 to 500 mana and increases the damage of your next Fire spell by up to 100. Effect lasts for 1 min.
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