Spells

14,326 spells

ItemsSpellsQuestsNPCsObjectsItem sets
SpellSchoolDescription
Terrifying RoarPhysicalCauses nearby enemies to flee in fear for 5 sec.
Terrifying RoarPhysicalCauses nearby enemies to flee in fear for 5 sec.
Terrifying ScreechShadowCauses nearby enemies to flee in fear for 4 sec.
Terrordale Haunting Spirit #2PhysicalSummon a second Terrordale Spirit 55% of the time.
Terrordale Haunting Spirit #3PhysicalSummon a third Terrordale Spirit 35% of the time.
TEST - DBUCKLERHolyTest Spell - For Debugging
TEST - JESSEPhysicaldasfasdf
TEST Arcane ConcentrationArcaneTEST: Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 1000%.
Test Critical BonusPhysicalImproves your chance to get a critical strike by 5%.
Test Curse of Agony changedShadowCurses the target with agony, causing 1044 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one targ
Test Enchant Fire WeaponPhysicalPermanently enchant a melee weapon to do 8 additional points of fire damage.
Test Enchant Weapon FlamePhysicalPermanently enchant a melee weapon to often strike for 40 additional fire damage.
Test Enemy Crit Bonus - 10%PhysicalTarget gets +10% melee crit.
Test Eng HastePhysicalSO FAST!
Test Fetid SkullPhysicalWave over a Fetid skull to test its resonance.
Test FuryPhysicalIncreases damage done by 40 for 6 sec.
TEST Heal SelfHolyHeal yourself for 50000.
Test MaulPhysicalInstant attack plus 210 damage.
Test of FaithPhysical
Test Power Bonus (Cat)Physical+130 Attack Power.
Test RipPhysicalFinishing move that causes damage over time. Damage increases per combo point: 1 point : 228 damage over 12 sec. 2 points: 354 damage over 12 sec. 3 points: 480 damage over 12 sec. 4 points: 606 damage
Test Sapper ChargeFireExplodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you.
TEST ScorchFireScorch the enemy for 100 Fire damage.
Test Sharpen BladePhysicalIncrease sharp weapon damage by 2 for 30 minutes.
Test Stab R50PhysicalBackstab the target, causing 75% weapon damage plus 334 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Test StrikePhysical457 Damage.
Test Strike R50PhysicalAn instant strike that causes 187 damage in addition to your normal weapon damage. Awards 1 combo point.
Test Strike W35PhysicalA vicious strike that deals 35% weapon damage plus 396 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Test Strike W50PhysicalA vicious strike that deals 50% weapon damage plus 341 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Test TicklePhysicalKoochie koo!
Testament of HopeHolyRestores 500 health. Can only be used at 10% health.
Testing TotemFireSummons a Testing Totem with 5 health at your feet for 30 sec that rapidly attacks an enemy within 20 yards for 10 Fire damage.
TetanusNatureReduces an enemy's Stamina by 1 for 20 min.
Tharnariun Cure 1NatureCures 1 disease on the target.
Tharnariun's HealPhysical
Thaumaturgy ChannelShadowFills the empty thaumaturgy vessel when used on Scorched Guardians.
The Baron's UltimatumPhysicalYour intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left.
The Baron's UltimatumPhysicalYour intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left.
The Baron's UltimatumPhysicalYour intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left.
The Baron's UltimatumPhysicalYour intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left.
1...317318319320321...359