Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | Causes nearby enemies to flee in fear for 5 sec. | |
| Physical | Causes nearby enemies to flee in fear for 5 sec. | |
| Shadow | Causes nearby enemies to flee in fear for 4 sec. | |
| Physical | Summon a second Terrordale Spirit 55% of the time. | |
| Physical | Summon a third Terrordale Spirit 35% of the time. | |
| Holy | Test Spell - For Debugging | |
| Physical | dasfasdf | |
| Arcane | TEST: Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 1000%. | |
| Physical | Improves your chance to get a critical strike by 5%. | |
| changed | Shadow | Curses the target with agony, causing 1044 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one targ |
| Physical | Permanently enchant a melee weapon to do 8 additional points of fire damage. | |
| Physical | Permanently enchant a melee weapon to often strike for 40 additional fire damage. | |
| Physical | Target gets +10% melee crit. | |
| Physical | SO FAST! | |
| Physical | Wave over a Fetid skull to test its resonance. | |
| Physical | Increases damage done by 40 for 6 sec. | |
| Holy | Heal yourself for 50000. | |
| Physical | Instant attack plus 210 damage. | |
| Physical | ||
| Physical | +130 Attack Power. | |
| Physical | Finishing move that causes damage over time. Damage increases per combo point: 1 point : 228 damage over 12 sec. 2 points: 354 damage over 12 sec. 3 points: 480 damage over 12 sec. 4 points: 606 damage | |
| Fire | Explodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you. | |
| Fire | Scorch the enemy for 100 Fire damage. | |
| Physical | Increase sharp weapon damage by 2 for 30 minutes. | |
| Physical | Backstab the target, causing 75% weapon damage plus 334 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
| Physical | 457 Damage. | |
| Physical | An instant strike that causes 187 damage in addition to your normal weapon damage. Awards 1 combo point. | |
| Physical | A vicious strike that deals 35% weapon damage plus 396 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. | |
| Physical | A vicious strike that deals 50% weapon damage plus 341 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. | |
| Physical | Koochie koo! | |
| Holy | Restores 500 health. Can only be used at 10% health. | |
| Fire | Summons a Testing Totem with 5 health at your feet for 30 sec that rapidly attacks an enemy within 20 yards for 10 Fire damage. | |
| Nature | Reduces an enemy's Stamina by 1 for 20 min. | |
| Nature | Cures 1 disease on the target. | |
| Physical | ||
| Shadow | Fills the empty thaumaturgy vessel when used on Scorched Guardians. | |
| Physical | Your intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left. | |
| Physical | Your intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left. | |
| Physical | Your intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left. | |
| Physical | Your intrusion has alerted Baron Rivendare. His prisoner doesn't have much time left. |