Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| changed | Physical | Killing an enemy restores 3% of your maximum health and 2% of your maximum mana. |
| Physical | Increases movement speed. | |
| Physical | Increases movement speed by 10% and all stats by 15% for 2 hours. | |
| Physical | Increases the player's Spirit by 50 and Stamina by 50 for 2 hr. You can only have the effect of one Zanza potion at a time. | |
| Physical | Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. Triggers for every Pries | |
| Shadow | ||
| Physical | Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. Triggers for every Pries | |
| Physical | Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. Triggers for every Pries | |
| Physical | Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. Triggers for every Pries | |
| Physical | Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. Triggers for every Prie | |
| Physical | Increases Spirit by 25 when consumed. | |
| Physical | Increases Spirit by 25 when consumed. Effect lasts for 60 minutes. | |
| Physical | Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage. | |
| Physical | Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage. | |
| Physical | Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage. | |
| Physical | Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage. | |
| Physical | Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage. | |
| Physical | Increases spell damage and healing by up to 5% of your total Spirit. | |
| Physical | Increases spell damage and healing by up to 10% of your total Spirit. | |
| Physical | Increases spell damage and healing by up to 15% of your total Spirit. | |
| Physical | Increases spell damage and healing by up to 20% of your total Spirit. | |
| Physical | Increases spell damage and healing by up to 25% of your total Spirit. | |
| Physical | Increases the amount healed by your healing spells by 2%. | |
| Physical | Increases the amount healed by your healing spells by 4%. | |
| Physical | Increases the amount healed by your healing spells by 6%. | |
| Physical | Increases the amount healed by your healing spells by 8%. | |
| Physical | Increases the amount healed by your healing spells by 10%. | |
| Nature | Shoots at an enemy, inflicting Nature damage. | |
| Shadow | ||
| Physical | ||
| Nature | Inflicts 47 to 53 Nature damage in a 10 yard radius. | |
| Nature | ||
| Nature | ||
| Nature | ||
| Physical | Summon a ring of light on a specific location that lasts for 3 min. | |
| changed | Physical | Summons and dismisses a rideable Spotted Frostsaber |
| changed | Physical | Summons and dismisses a rideable Sabre Cat. |
| Physical | Douses the flames off the braziers found within Jaedenar and dispels their protective magic. | |
| Physical | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. | |
| Physical | Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. |