Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| changed | Shadow | |
| Shadow | Drains 150 mana from an enemy, transferring it to the caster. | |
| Physical | ||
| changed | Physical | Killing an enemy with a Shadow spell restores 3% of your maximum mana. |
| Shadow | Drains 10 health over 10 sec. from an enemy and its nearest ally, healing the caster for up to twice the amount of health stolen. | |
| Shadow | Drains 2 health every 2 sec. from an enemy and its nearest ally, healing the caster for up to twice the amount of health stolen. Lasts 12 sec. | |
| Shadow | ||
| Shadow | Taps into an enemy's soul. Steals 350 health every 2 sec. and 350 mana every 2 sec., transferring them to the caster. Lasts 12 sec. | |
| Shadow | ||
| Shadow | Stores the friendly target's soul. If the target dies while his soul is stored, he will be able to resurrect with 400 health and 700 mana. | |
| Shadow | Stores the friendly target's soul. If the target dies while his soul is stored, he will be able to resurrect with 750 health and 1200 mana. | |
| Shadow | Stores the friendly target's soul. If the target dies while his soul is stored, he will be able to resurrect with 1100 health and 1700 mana. | |
| Shadow | Stores the friendly target's soul. If the target dies while his soul is stored, he will be able to resurrect with 1600 health and 2200 mana. | |
| Shadow | Stores the friendly target's soul. If the target dies while his soul is stored, he will be able to resurrect with 2200 health and 2800 mana. | |
| Physical | Disguise yourself as a South Seas Pirate. | |
| Physical | Learn how to disguise yourself as a South Seas pirate. | |
| Fire | Inflicts 113 to 187 Fire damage to an enemy. | |
| Nature | Blasts an enemy with lightning, inflicting Nature damage. | |
| Physical | At Urok's Tribute Pile, combine Omokk's Head with the Roughshod Pike. | |
| Physical | Speak with the heads of the dead. | |
| Arcane | ||
| Physical | Increases run speed by 50% for 15 sec. | |
| Physical | Increases run speed by 40% for 10 sec. | |
| Physical | Increases run speed by 5%. | |
| Physical | Increases run speed by 30% for 10 sec. | |
| Arcane | ||
| Arcane | ||
| Physical | ||
| Physical | Gives a chance when your harmful spells land to increase the damage of your spells and effects by 132 for 10 sec. | |
| Arcane | ||
| Shadow | Casts a mind bomb that affects an enemy. If the target casts a spell in the next 20 sec., it takes 200 Shadow damage. | |
| Shadow | Casts a mind bomb that affects nearby enemies. If a target casts a spell in the next 20 sec., it takes 200 Shadow damage. | |
| Physical | Spell Damage received is reduced by 10. | |
| Physical | Decreases mana cost to all spells by 25. | |
| Physical | The Felhunter is immune to magic. | |
| changed | Shadow | Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. |
| changed | Shadow | Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. |
| Physical | Teaches Felhunter Spell Lock (Rank 1). | |
| Physical | Teaches Felhunter Spell Lock (Rank 2). | |
| Shadow |