Spells

14,326 spells

ItemsSpellsQuestsNPCsObjectsItem sets
SpellSchoolDescription
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master DemonologistShadow
Master HammersmithPhysicalAllows a blacksmith to make special maces and hammers that are unavailable to the typical artisan weaponsmith.
Master HealerPhysicalReduces the casting time of your Heal and Greater Heal spells by ? sec.
Master HealerPhysicalReduces the casting time of your Heal and Greater Heal spells by ? sec.
Master HealerPhysicalReduces the casting time of your Heal and Greater Heal spells by ? sec.
Master HealerPhysicalReduces the casting time of your Heal and Greater Heal spells by ? sec.
Master HealerPhysicalReduces the casting time of your Heal and Greater Heal spells by ? sec.
Master of DeceptionPhysicalReduces the chance enemies have to detect you while in Stealth mode.
Master of DeceptionPhysicalReduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
Master of DeceptionPhysicalReduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Master of DeceptionPhysicalReduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
Master of DeceptionPhysicalReduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Master of ElementsFireYour Fire and Frost spell criticals will refund 10% of their base mana cost.
Master of ElementsFireYour Fire and Frost spell criticals will refund 20% of their base mana cost.
Master of ElementsFireYour Fire and Frost spell criticals will refund 30% of their base mana cost.
Master of ElementsArcaneRestores 1 mana.
Master SummonerPhysicalReduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Master SummonerPhysicalReduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Master SwordsmithPhysicalAllows a blacksmith to make special Swords that are unavailable to the typical artisan weaponsmith.
Masterwork Target DummyPhysicalDrops a target dummy on the ground that attracts nearby monsters to attack it. Lasts for 15 seconds or until killed.
Masterwork Target Dummy PassivePhysicalCauses nearby monsters to attack the caster.
Maul changedPhysicalIncreases the druid's next attack by 18 damage.
Maul changedPhysicalIncreases the druid's next attack by 27 damage.
Maul changedPhysicalIncreases the druid's next attack by 37 damage.
MaulPhysicalIncreases the next attack by 20 damage.
Maul changedPhysicalIncreases the druid's next attack by 49 damage.
Maul changedPhysicalIncreases the druid's next attack by 71 damage.
Maul changedPhysicalIncreases the druid's next attack by 101 damage.
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