Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | Permanently enchant a shield to give +2% chance to block. | |
| Physical | Permanently enchant a shield to increase its armor by 30. | |
| Physical | Permanently enchant a shield to give 3 spirit. | |
| Physical | Permanently enchant a shield to give 3 Stamina. | |
| Physical | Permanently enchant a shield so that it increases the Stamina of the bearer by 1. | |
| Physical | Permanently enchant a shield to give 5 Spirit. | |
| Physical | Permanently enchant a shield to give +5 Stamina. | |
| Physical | Permanently enchant a shield to give +9 Spirit. | |
| Physical | Permanently enchant a melee weapon to grant +15 Agility. | |
| Physical | Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec. | |
| Physical | Permanently enchant a melee weapon to have a chance of stunning and doing heavy damage to demons. | |
| Physical | Permanently enchant a melee weapon to often strike for 40 additional fire damage. | |
| Physical | Permanently enchant a Melee Weapon to do 4 additional points of damage. | |
| Physical | Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. | |
| Physical | Permanently enchant a Melee Weapon to do 6 additional points of damage to Beasts. | |
| Physical | Permanently enchant a Melee Weapon to do 6 additional damage against Elementals. | |
| Physical | Permanently enchant a Melee Weapon to do 2 additional points of damage. | |
| Physical | Permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder. | |
| Physical | Permanently enchant a melee weapon to grant +22 Intellect. | |
| Physical | Permanently enchant a melee weapon to grant +20 Spirit. | |
| Physical | Permanently enchant a Melee Weapon to do 2 additional points of damage to Beasts. | |
| Physical | Permanently enchant a Melee Weapon to do 1 additional point of damage. | |
| Physical | Permanently enchant a melee weapon to grant +15 strength. | |
| Physical | Permanently enchant a Melee Weapon to do 3 additional points of damage. | |
| Physical | Permanently enchant a Melee Weapon to do 5 additional points of damage. | |
| Physical | Permanently enchant a melee weapon to often inflict a curse on the target reducing their melee damage. | |
| Physical | Permanently enchant a weapon to grant up to 7 additional frost damage when casting frost spells. | |
| Fire | Enchants a weapon to have a 15% chance to inflict 9 to 13 Fire damage to all enemies within 3 yards. | |
| Physical | Place the Gaea seed into the Gaea dirt mound. | |
| Physical | Create Enchanted Leather for use in other tradeskills. | |
| Nature | Increases the caster's attack speed by 35% for 15 sec. | |
| Physical | Smash enchanted Resonite Crystal into Resonite Cask. | |
| Physical | Create Enchanted Thorium for use in Blacksmithing. | |
| Physical | Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. | |
| Physical | Allows an enchanter to enchant weapons and armor up to a maximum potential skill of 150. | |
| Physical | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 225. | |
| Physical | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 300. | |
| Shadow | Lulls an enemy to sleep for up to 10 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. | |
| Physical | Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. | |
| Physical | Reduces the cooldown of your Sprint and Evasion abilities by ? min. |