Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec. | |
| Physical | Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec. | |
| Physical | Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec. | |
| Physical | Calls forth a Timbermaw Ancestor to fight at your side and heal you. | |
| Physical | Permanently increase the defense value of an item worn on the chest, legs, hands or feet by 3. Only usable on items level 45 and above. | |
| Physical | Increases Defense skill by 205 for 30 min. | |
| Physical | A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated. Abilities generate 50% more threat. | |
| Physical | Assumes a defensive stance that generates rage when the warrior is hit, as well as reducing rage decay while the warrior is out of combat. Lasts 3 min. | |
| Physical | Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases threat generated by 30%. | |
| Physical | Follows a successful block, dodge or parry. | |
| Physical | Follows a successful block, dodge or parry. | |
| Physical | You retain up to 33% of your rage when you change from Defensive Stance to any other stance. | |
| Physical | You retain up to 66% of your rage when you change from Defensive Stance to any other stance. | |
| Physical | You retain up to 100% of your rage when you change from Defensive Stance to any other stance. | |
| Physical | Increases the threat generated by your attacks by 3% while in Defensive Stance. | |
| Physical | Increases the threat generated by your attacks by 6% while in Defensive Stance. | |
| Physical | Increases the threat generated by your attacks by 9% while in Defensive Stance. | |
| Physical | Increases the threat generated by your attacks by 12% while in Defensive Stance. | |
| Physical | Increases the threat generated by your attacks by 15% while in Defensive Stance. | |
| Physical | Disguise yourself as a Defias Footpad. | |
| Physical | Learn how to disguise yourself as a Defias Footpad. | |
| Physical | The subject dies | |
| Fire | Hurls a fiery ball that causes 150 to 180 fire damage and an additional 40 damage over 8 sec. | |
| Fire | Hurls a fiery ball that causes 50 to 65 fire damage and an additional 40 damage over 8 sec. | |
| Nature | Jumper Cables will sometimes be able to shock a dead player back to life. Cannot be used when in combat. | |
| Nature | Jumper Cables will sometimes be able to shock a dead player back to life. Cannot be used when in combat. | |
| Nature | ||
| Shadow | ||
| Shadow | Surrounds the caster with an aura that periodically reduces the Shadow resistance of nearby enemies by 100. The aura lasts until cancelled. | |
| Shadow | ||
| Physical | Increases your Parry chance by 1%. | |
| Physical | Increases your Parry chance by 2%. | |
| Physical | Increases your Parry chance by 3%. | |
| Physical | Increases your Parry chance by 4%. | |
| Physical | Increases your Parry chance by 5%. | |
| Physical | Increases your Parry chance by 1%. | |
| Physical | Increases your Parry chance by 2%. | |
| Physical | Increases your Parry chance by 3%. | |
| Physical | Increases your Parry chance by 4%. | |
| Physical | Increases your Parry chance by 5%. |