Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | While active, you no longer lose casting time from taking damage. Lasts 8 sec. | |
| Frost | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time. | |
| Frost | When struck in combat has a 10% chance of inflicting 45 to 75 Frost damage to the attacker. | |
| Frost | Increases the damage you do with Frost spells and attacks by 2. | |
| Frost | Increases the damage you do with Frost spells and attacks by 3. | |
| Frost | Increases the damage you do with Frost spells and attacks by 5. | |
| Frost | Increases the damage you do with Frost spells and attacks by 6. | |
| Frost | Increases the damage you do with Frost spells and attacks by 8. | |
| Frost | Increases the damage you do with Frost spells and attacks by 9. | |
| Frost | Increases the damage you do with Frost spells and attacks by 11. | |
| Frost | Increases the damage you do with Frost spells and attacks by 12. | |
| Frost | Increases the damage you do with Frost spells and attacks by 14. | |
| Frost | Increases the damage you do with Frost spells and attacks by 15. | |
| Frost | Surrounds the target with a shield of frost, damaging and slowing the target's attackers. Lasts 2 min. | |
| Frost | ||
| Frost | Gives your Chill effects a 12% chance to freeze the target for 5 sec. | |
| Frost | Gives your Chill effects a 15% chance to freeze the target for 5 sec. | |
| Nature | Share your pet's senses, gaining any detection or tracking abilities for 30 sec. | |
| Physical | Decrease target's damage by 4 for 1 min. | |
| Physical | Charge an enemy, increasing speed and causing an additional 1 damage on the first attack. | |
| Physical | Stamina increased by 50. | |
| Physical | Stamina increased by 55. | |
| Arcane | Creates a Greater Phantasm to attack the target. Lasts 30 sec. | |
| Nature | Sends the caster's group through the twisting nether back to their bind stone. | |
| Physical | Adds a medium amount of threat to the target. | |
| Physical | Adds a high amount of threat to the target. | |
| Physical | Adds a very high amount of threat to the target. | |
| Physical | Adds a very high amount of threat to the target. | |
| Physical | Adds a very high amount of threat to the target. | |
| Nature | Increases your attack speed by 1%. | |
| Nature | Increases your attack speed by 10%. | |
| Nature | Increases your attack speed by 2%. | |
| Nature | Increases your attack speed by 3%. | |
| Nature | Increases your attack speed by 4%. | |
| Nature | Increases your attack speed by 5%. | |
| Physical | A shot to a critical area that blasts an enemy target for 74 to 86 damage. | |
| Physical | A shot to a critical area that blasts an enemy target for 111 to 129 damage. | |
| Holy | Increases the health regeneration of the Paladin and nearby group members by 10 every 5 seconds. Only works out of combat. Players may only have one Aura on them per Paladin at any one time. | |
| Holy | Increases the health regeneration of the Paladin and nearby group members by 60 every 5 seconds. Only works out of combat. Players may only have one Aura on them per Paladin at any one time. | |
| Holy | Increases the health regeneration of the Paladin and nearby group members by 90 every 5 seconds. Only works out of combat. Players may only have one Aura on them per Paladin at any one time. |