Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Nature | Blasts a target for 80 Nature damage. | |
| Nature | Blasts a target for 90 to 126 Nature damage. | |
| Nature | Hurls a bolt of lightning at an enemy, inflicting 1020 to 1380 Nature damage. | |
| Nature | Hurls a bolt of lightning at an enemy, inflicting 638 to 862 Nature damage. | |
| Nature | Hurls a bolt of lightning at an enemy, inflicting Nature damage. | |
| Fire | Inflicts 1000 Fire damage to nearby enemies, knocking them back. | |
| Shadow | Infects nearby allies, inflicting Nature damage, then additional damage every 0 sec. for 10 sec. | |
| Physical | Increases your running speed. The longer you run the faster you go up to a maximum speed. You cannot use plainsrunning in combat, underwater, or Indoors. | |
| changed | Nature | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hun |
| Nature | ||
| changed | Nature | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 420 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hun |
| changed | Nature | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hun |
| Nature | ||
| Nature | ||
| changed | Nature | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 1314 Nature damage over 12 sec. |
| Nature | ||
| Nature | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. | |
| Nature | ||
| changed | Physical | Increases your Stamina by 14. |
| changed | Physical | Increases your Agility by 8 and your Intellect by 8. |
| Physical | To be used at the makeshift helipad in Azshara. It will summon Pilot Xiggs Fuselighter to pick up the tablet rubbings. | |
| Physical | ||
| Physical | ||
| Physical | Throw into a cluster launcher! | |
| Physical | Shoots a firework into the air that bursts in a yellow pattern. | |
| Shadow | Will release Yenniku from his imprisonment | |
| Physical | Spell visual for Zaetar's Spirit spawning event. | |
| Physical | Permanently adds 30 attack power to a shoulder slot item. | |
| Physical | Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 18. | |
| Physical | Permanently adds to a shoulder slot item increased healing done by spells and effects up to 33. | |
| Physical | ||
| Holy | A burst of energy fills the caster, increasing his damage by 10 and armor by 150 for 15 sec. | |
| changed | Physical | Increases your melee critical strike chance by 3%. |
| Physical | ||
| Nature | Slices the enemy for 72 to 96 Nature damage. | |
| Physical | Permanently enchant a 2H Melee Weapon to add 15 to agility. | |
| Physical | Permanently enchant a two-handed melee weapon to do +9 damage. | |
| Physical | Permanently enchant a Two-Handed Melee Weapon to add 9 to intellect. | |
| Physical | Permanently enchant a shield to give 7 Spirit. | |
| Physical | Permanently enchant a Melee Weapon to do 5 additional points of damage. |