Spells

14,326 spells

ItemsSpellsQuestsNPCsObjectsItem sets
SpellSchoolDescription
Searing LightPhysicalIncreases the damage of your Smite and Holy Fire spells by 5%.
Searing LightPhysicalIncreases the damage of your Smite and Holy Fire spells by 10%.
Searing Pain changedFireInflict searing pain on the enemy target, causing 23 to 28 Fire damage.
Searing Pain changedFireInflict searing pain on the enemy target, causing 40 to 48 Fire damage.
Searing Pain changedFireInflict searing pain on the enemy target, causing 58 to 70 Fire damage.
Searing Pain changedFireInflict searing pain on the enemy target, causing 82 to 98 Fire damage.
Searing Pain changedFireInflict searing pain on the enemy target, causing 106 to 126 Fire damage.
Searing Pain changedFireInflict searing pain on the enemy target, causing 137 to 161 Fire damage.
Searing Pain Cast Pushback ReductionPhysicalGives you a 50% chance to avoid interruption caused by damage while casting Searing Pain.
Searing Totem changedFireSummons a Searing Totem with 5 health at your feet for 10 min that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.
Searing Totem changedFireSummons a Searing Totem with 5 health at your feet for 10 min that repeatedly attacks an enemy within 20 yards for 13 to 17 Fire damage.
Searing Totem changedFireSummons a Searing Totem with 5 health at your feet for 10 min that repeatedly attacks an enemy within 20 yards for 19 to 25 Fire damage.
Searing Totem changedFireSummons a Searing Totem with 5 health at your feet for 10 min that repeatedly attacks an enemy within 20 yards for 26 to 34 Fire damage.
Searing Totem changedFireSummons a Searing Totem with 5 health at your feet for 10 min that repeatedly attacks an enemy within 20 yards for 33 to 45 Fire damage.
Searing Totem changedFireSummons a Searing Totem with 5 health at your feet for 10 min that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage.
Searing Trance changedPhysical
Second WindArcaneRestores 30 mana every 1 sec for 10 sec.
Seduction changedShadowSeduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids.
SeductionPhysicalTeaches Succubus Seduction.
See Priest InvisPhysical
Seeping WillowNatureLowers all stats by 20 and deals 20 Nature damage every 3 sec to all enemies within an 8 yard radius of the caster for 30 sec.
Self ExplosionPhysicalOops!
Self FearShadowStrikes fear in an enemy, causing it to flee in terror for up to until cancelled. Only 1 target can be feared at a time.
Self InvulnerabilityHoly
Self ResurrectionPhysicalA Soulstone is used automatically upon death, restoring its owner to life at 15% health and mana.
Self StunPhysicalThe subject dies
Sense DemonsPhysicalTeaches Sense Demons.
Sense DemonsShadowShows the location of all nearby demons on the minimap until cancelled. Only one type of tracking can be used at a time.
Sense UndeadPhysicalTeaches Sense Undead.
Sense UndeadHolyShows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
Sentry Totem changedNatureSummons an immobile Sentry Totem with 100 health at your feet for 10 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman
Serene Focus changedPhysical15% of your normal mana regeneration continues while casting.
Serious WoundPhysicalCauses the target to bleed for 90 damage over 10 sec.
Serious WoundPhysicalCauses the target to bleed for 180 damage over 10 sec.
Serpent FormNatureShapeshifts into a serpent for 10 sec., increasing Physical damage by 25, but sacrificing the ability to cast spells.
Serpent Sting changedNatureStings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Serpent Sting changedNatureStings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Serpent Sting changedNatureStings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Serpent Sting changedNatureStings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Serpent Sting changedNatureStings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
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