Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Nature | The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time. | |
| Nature | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. | |
| Physical | Teaches Aspect of the Hawk (Rank 7). | |
| Nature | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. | |
| Nature | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a | |
| Nature | The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. | |
| Nature | The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. | |
| Physical | ||
| Nature | Spits poison at nearby enemies, inflicting Nature damage, then additional damage every 2 sec. for 10 sec. | |
| changed | Nature | Yanks the caster through the twisting nether back to your home location. Speak to an Innkeeper in a different place to change your home location. |
| Physical | Teaches Astral Recall. | |
| Nature | ||
| Physical | Casts an Atal'ai Totem, which lasts 1 min. and periodically summons an Atal'ai Skeleton. Each Skeleton lasts 30 sec. | |
| Physical | Increases your spell damage by up to 120 and your healing by up to 300. | |
| Physical | Attach to the Shaft of Tsol. | |
| Physical | Attach to the Gni'kiv Medallion. | |
| Physical | Increases the attack speed of the caster's pet by 50% for 15 sec. | |
| Physical | ||
| Physical | +140 Attack Power in Cat, Bear, and Dire Bear forms only. | |
| Physical | +154 Attack Power in Cat, Bear, and Dire Bear forms only. | |
| Physical | +280 Attack Power in Cat, Bear, and Dire Bear forms only. | |
| Physical | +420 Attack Power in Cat, Bear, and Dire Bear forms only. | |
| Physical | +574 Attack Power in Cat, Bear, and Dire Bear forms only. | |
| Physical | +2 Attack Power. | |
| Physical | +4 Attack Power. | |
| Physical | +6 Attack Power. | |
| Physical | +8 Attack Power. | |
| Physical | +10 Attack Power. | |
| Physical | +100 Attack Power. | |
| Physical | +12 Attack Power. | |
| Physical | +14 Attack Power. | |
| Physical | +15 Attack Power. | |
| Physical | +16 Attack Power. |