Spells

14,326 spells

ItemsSpellsQuestsNPCsObjectsItem sets
SpellSchoolDescription
Aspect of the BeastNatureThe hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
Aspect of the CheetahNatureThe hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
Aspect of the HawkNatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
Aspect of the HawkPhysicalTeaches Aspect of the Hawk (Rank 7).
Aspect of the MonkeyNatureThe hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
Aspect of the PackNatureThe hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a
Aspect of the WildNatureThe hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
Aspect of the WildNatureThe hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Aspect of ThekalPhysical
Aspect of VenoxisNatureSpits poison at nearby enemies, inflicting Nature damage, then additional damage every 2 sec. for 10 sec.
Astral Recall changedNatureYanks the caster through the twisting nether back to your home location. Speak to an Innkeeper in a different place to change your home location.
Astral RecallPhysicalTeaches Astral Recall.
Atal'ai PoisonNature
Atal'ai Skeleton TotemPhysicalCasts an Atal'ai Totem, which lasts 1 min. and periodically summons an Atal'ai Skeleton. Each Skeleton lasts 30 sec.
Atiesh Priest Damage/HealingPhysicalIncreases your spell damage by up to 120 and your healing by up to 300.
Attach Medallion to ShaftPhysicalAttach to the Shaft of Tsol.
Attach Shaft to MedallionPhysicalAttach to the Gni'kiv Medallion.
AttackPhysicalIncreases the attack speed of the caster's pet by 50% for 15 sec.
Attack OrderPhysical
Attack Power - Feral (+140)Physical+140 Attack Power in Cat, Bear, and Dire Bear forms only.
Attack Power - Feral (+154)Physical+154 Attack Power in Cat, Bear, and Dire Bear forms only.
Attack Power - Feral (+280)Physical+280 Attack Power in Cat, Bear, and Dire Bear forms only.
Attack Power - Feral (+420)Physical+420 Attack Power in Cat, Bear, and Dire Bear forms only.
Attack Power - Feral (+574)Physical+574 Attack Power in Cat, Bear, and Dire Bear forms only.
Attack Power 02Physical+2 Attack Power.
Attack Power 04Physical+4 Attack Power.
Attack Power 06Physical+6 Attack Power.
Attack Power 08Physical+8 Attack Power.
Attack Power 10Physical+10 Attack Power.
Attack Power 100Physical+100 Attack Power.
Attack Power 12Physical+12 Attack Power.
Attack Power 14Physical+14 Attack Power.
Attack Power 15Physical+15 Attack Power.
Attack Power 16Physical+16 Attack Power.
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