Spells
14,326 spells
| Spell | School | Description |
|---|---|---|
| Physical | Your normal ranged attacks have a 4% chance of restoring 200 mana. | |
| Holy | Restores 200 mana. | |
| Physical | Increases the Health of your pets by 150%. | |
| changed | Physical | Killing an enemy, or your pet killing an enemy, restores 3% of your maximum health and 3% of your maximum mana. |
| Arcane | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or | |
| Arcane | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or | |
| Arcane | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or | |
| Arcane | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or | |
| Nature | Creates a violent storm in the target area causing 70 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 25%. Lasts 10 sec. Druid must channel to maintain the spell. | |
| Nature | Creates a violent storm in the target area causing 100 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. Druid must channel to maintain the spell. | |
| Nature | Creates a violent storm in the target area causing 134 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. Druid must channel to maintain the spell. | |
| Nature | Creates a violent storm in the target area causing 500 Nature damage to enemies every 1 sec, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec. Druid must channel to maintain the spell. | |
| Frost | Knocks nearby enemies back and reduces their movement speed to 38 to 62% of normal for until cancelled. | |
| Physical | Test this sample for quality. Requires Field Testing Kit. | |
| Physical | ||
| Physical | Teaches Ice Armor (Rank 1). | |
| Physical | Teaches Ice Armor (Rank 2). | |
| changed | Frost | Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell |
| changed | Frost | Increases Armor by 380 and frost resistance by 9. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell |
| changed | Frost | Increases Armor by 470 and frost resistance by 12. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell |
| changed | Frost | Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell |
| changed | Frost | Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
| changed | Frost | Instantly shields you, absorbing 549 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
| changed | Frost | Instantly shields you, absorbing 678 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
| changed | Frost | Instantly shields you, absorbing 818 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
| Frost | Inflicts 47 to 53 Frost damage to nearby enemies, freezing them in place for up to 10 sec. | |
| Frost | ||
| changed | Frost | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. |
| Frost | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. | |
| Frost | Inflicts normal damage plus 4 to an enemy, and increases the time between its attacks by 100% for 6 sec. | |
| Physical | Permanently adds 10 frost resistance to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot. | |
| Nature | Permanently adds 10 frost resistance to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot. | |
| changed | Frost | Deals 118 to 142 to 1 Frost damage. Deals triple damage to frozen targets, or while you have Fingers of Frost. Your Frostbolt has a 20% chance to grant Fingers of Frost: your next 2 damage spells treat the target as fr |
| Frost | Inflicts Frost damage to nearby enemies, immobilizing them for up to 2 sec. | |
| Frost | Increases the critical strike damage bonus of your Frost spells by 20%. | |
| Frost | Increases the critical strike damage bonus of your Frost spells by 40%. | |
| Frost | Increases the critical strike damage bonus of your Frost spells by 60%. | |
| Frost | Increases the critical strike damage bonus of your Frost spells by 80%. | |
| Frost | Increases the critical strike damage bonus of your Frost spells by 100%. | |
| Frost | Stuns an enemy, rendering it unable to move or attack for 10 sec. |